Davrry - Gnome Druid (Ross N.)
Grey - Elven Cleric (Genny C.)
Hallow Ancyn - Human Fighter (Mike C.)
Logo Redbranch - Halfling Rogue (Keith C.)
StormFox - Davrry's animal companion
When we last left the party they were passing through the magical gate that the Priests of Sharatuir had conjured and arrived back at the Temple of Sharatuir. The priests bade them farewell as they returned to their quarters to rest and recuperate promising to return tomorrow and relay any information they had learned from their trip.
After three days rest the party returned to the Temple of Sharatuir and gave their report about the events around the town of Glen near Mistledale and the keep called Galath's Roost. The party had not acquired any wealth during their foray and asked for some rations for the each member of the party in return for their efforts. Anorac, the High Priest, of the Priests of Woodcliff granted each party member a weeks worth of trail rations and 3 gold pieces for their effort. He also informed the group that they did not require them to return to the town of Glen but instead wished them to undertake a task of importance to, an area far south of the city of Sharatuir.
There were few details but Anorac explained that word had reached his people of a possible growing threat to the city of Sharatuir in the form a cult that was recruiting locally. All he knew was that members of this cult were infiltrating Sharatuir and gathering people to join their cause. They served someone named Sevross and used an emblem of a snake for their cause. His priests had found a power center of this cult to lie far to the south of Sharatuir and he wished to, once again, use the Priests "gate" ability to send the party to investigate.
The party agreed to meet Anorac and the priests the next morning and they would pass through the Priests magical gate leading somewhere to the far south of Sharatuir to investigate this new threat. They departed the Temple of Sharatui and were heading down Market Street when a young boy stopped them. He told them that he was sent by Vita, who owned a small shop near Market Square, to come and meet her. The party agreed and followed the young boy to Vita's shop.
Here the party meant the renowned Vita, provider of herbal items and diviner of a person's future, for a small fee. Vita came to tell the party that she knew of their search for information regarding this new possible cult uprising and that the Priests of Sharatuir were sending them away to investigate. She did not wish to interfere with this search but hoped that if the party did discover a certain dagger, made of a giant snake's fang and hilted in gold, would bring the item to here for a modest "reward" and the use of her services for their entire lives as needed. The party agreed to keep their eyes open for such an item and began to depart for the Green Dragon Inn, or "The Wedge" as it was called among locals because of its odd shape, where they resided.
Before they departed Vita approached each one of the group in turn and offered some mysterious prognostication;
To Logo the Halfling she said, "Logo Redbranch, you often seek a quiet place around people to glean the best avenue for your endeavors but give yourself away with your quick tongue. While your quick tongue is usually keen on insight you must find when that keen insight will serve you least."
To Davrry the Gnome she said, "Davvry, you stood true when the danger of the mighty Krenshar were afoot and others fled, do not be afraid to stand true again as the gods favor you."
To Hallow Ancyn she said, "Hallow, you fought with the Heroes of Woodcliff, you follow a Hero of Woodcliff and some day you too shall be a Hero of Woodcliff, just do not think that those who sass you truly do."
To Grey she said, "Gil-Lindar, you keep your secrets in the shadows, but beware, there are those that dwell in the shadows."
And with Vita's words the party departed for the Green Dragon Inn. Early the next morning they made their way back to the Temple of Sharatuir and met with Anorac who escorted them to the temples basement where a magical blue gate was created and the group passed through.
They found themselves in a vast jungle. The air was heavy with moisture and the vegetation was enormous compared to what they were used to in their cooler climate. With insects buzzing and biting at them they found themselves walking along a brackish river in a dense jungle. They hadn't been traveling for more than an hour when they were stopped by two individuals garbed in light sashes wrapped around themselves and wielding machete-like swords and staves.
The party was asked why they were there and responded that they were looking for a young man who recently had joined up with a cult and his parents wished him home. The lightly-garbed two asked them where they had come from and after being told that the party was from Sharatuir and had traveled by magic, called out to their hidden friends and attacked the party.
Logo swinging his dual-wielded hammers and Grey with devastating crossbow bolt after devastating crossbow bolt (two crits) managed to drive the lightly-clad enemy back. The light-garbed group summoned two huge snakes that appeared as if by magic in front of the party but they were dealt with swiftly by the party. In the end the last of these snake summoning people were overrun and and sent to meet their snake god.
|
Character
|
Player
|
Class
|
Race
|
Lvl
|
Renown
|
Foes
Beaten
|
|
Davrry
|
Ross N.
|
Druid
|
Gnome
|
1
|
550
|
5
|
|
Grey
|
Genny C.
|
Cleric
|
Elf
|
1
|
550
|
2
|
|
Hallow
|
Mike C.
|
Fighter
|
Human
|
1
|
550
|
3
|
|
Logo
|
Keith C.
|
Rogue
|
Halfling
|
1
|
550
|
2
|
| Stormfox |
Ross N.
|
Companion
|
Bird (Eagle)
|
1
|
100
|
1
|

